A few days ago, I wanted to post my status on Facebook as “So my evening conversation with my wife has become, ‘which Pokémon have you caught today?’.” Which is funny because it’s been so true…
I didn’t grow up on Pokémon. As a matter of fact, I didn’t start watching it until after college — I caught it on Cartoon Network as I was getting ready for work in the mornings… Don’t know which season, or where in the story line I started… And I barely remember the episodes I caught. I just remember that the show wasn’t bad, and I could see the appeal.
I’ve also never collected any of the cards. And I’ve never played any of the Pokémon video games, although I’m playing Pokémon GO… I’ve even got my wife playing it.
The game itself is pretty interesting. And having downloaded a few of the first episodes of Pokémon, it stays true to the story line. I did read an article saying that the game lacks the heart of the show — pfft, whatever. It’s about beating your opponent and building your Pokémon army, friendships are secondary, dude!
So if I had to look ahead 5 years, I’d think Niantic would create a convention, and at the convention, hold live gaming tournaments. Only people at the conventions could catch super-rare Pokémon and collect convention medals. And then, and only then… after about 5 of these happening, will this fad die out. Until then, Pikachu, I choose you!
I’ve pretty much stopped watching traditional TV — I DVR a few shows like Gotham or The Muppets, but don’t feel the need to watch them immediately. I’m thinking Game of Thrones might be the only show I’m looking forward to… Or the 2nd season of Daredevil. Mostly in the evenings, I’ve been watching Anime, like Dimension W, Assassination Classroom, Boku dake ga Inai Machi (ERASED), Musaigen no Phantom World, and Dagashi Kashi… I have to say, ERASED has been my favorite, followed by Dimension W.
I’ve got a few books that I should finish, but I’m not finding the motivation to. I read the occasional graphic novel… My comic pull consists of Swamp Thing, Saga, Astrocity, James Bond, Sandman Overture, , and the occasional book by Alan Moore.
Finished another anime called No Game No Life. I like it because it’s smartly written and there’s many layers to the story. For instance, “__” or Blank is the names of urban legend characters in the video gaming world — they are undefeated. The two main characters in the story, the brother and sister team, Shiro and Sora, are those characters IRL. However, if you combined their name in Japanese, if forms the word “Blank”. The strength of the two main story characters comes from combining their talents, and their absolute trust in one-another.
The story itself is set in an imaginary world, inhabited by 16 races and where conflict is resolved by games, and the set of 10 “gaming” rules that govern conflict resolution. Shiro and Sora are forced into this world, where they set out to win against “Tet”, the god-like being that pull them into this new imaginary world. And along the way, we learn about game theory, Japanese bathing culture, creepy brother/sister relationship (toned down for the TV show, I understand), and strength coming from weakness. For the few outlandish and “anime” moments it has, there’s a intelligence and well thought out strategies behind every game the main characters take on. The only disappointment about the series, is that it’s too short and leave you wanting the story to continue.
For a few weeks, I had been reading articles from an Anime blog about an anime called, “Ore Monogatari!!” My first impression was, ok, I get it… a misunderstood giant high-schooler falls in love with a cute petite girl and their awkward, inexperience relationship. Figured I’d watch the first episode to see what the blog was raving about and write it off as silly and unwatchable. To my surprise, I’ve actually enjoy the show…
After watching enough animes, the whole awkward, shy teenager and the easily misreading of the situation thing is very cliche. Once you get past that, there’s a very tender hearted story there, within the relationships of the characters. The relationship between the two main characters, Takeo and Yamato, is very syrupy, but there’s a innocent sweetness to it, like all young love. Between Takeo’s giant ogre-like, larger-than-life, socially awkward qualities and his handsome, stoic-like, super-popular friend Sunakawa, there’s a genuine friendship.
This anime is my guilty pleasure. I like the slice-of-life elements to it. And I like the small glimpses into the back-stories — I like stories with multiple layers.
I’ve been watching a lot of Anime this past year; partly it was due to a renewed interest from a co-worker. And partly because I needed something new to watch. Right now I’m watching Bodacious Space Pirates…
A side note, first. I try to stay away from “trendy” anime shows. Or ones that tend to be over-hyped. I avoid the whole “mecha” genre as a rule of thumb. I don’t classify myself as an otaku. And if I’ve seen more cos-play characters from one particular anime at a comic convention, I tend to avoid it as being over-hyped… Although, I do like/seen Trigun and I’ve known about it for over 10 years now; so it’s one of my few exceptions.
What I like about BSP so far is the Firefly-like narrative. I won’t bore you with a review just yet, since I’m only about 10 episodes in, but so far I like it. I like the artwork and spaceship designs, although the story drags a bit. More to come later…
For the past few years, I’ve been immersing myself in Japanese anime, trying to understand the shifts in geek culture — what use to be just sci-fi/comic books and sci-fi tv shows/movies, has exploded to incorporate video games, Japanese manga/anime, and cos-play. Even at a local level, the explosion includes droid/robotic builders and those of us who create worlds with LEGO… but I digress.
I’ve been watching two different slice-of-life anime shows — Genshiken and Welcome to the NHK — both exploring elements of the otaku culture. They’re like two sides of a coin; and it was by accident that I’ve watched them within a few weeks apart.
Genshiken is centered around the members of a college club called The Society for the Study of Modern Visual Culture. They meet, talk about anime/manga, go to summer & winter comic shows, dress up in cos-play, build mech models, play video games, etc. Over the course of 3 seasons, members prepare for graduation, look for jobs, form romantic relationships, have their preconceived notions of what it means to be otaku challenged, grow up, grow apart, etc. but still maintain strong bonds of friendships, even after graduations. Each season replaces some character with new faces, showing the progress of time; which is a refreshing change. The stories becomes more and more complex over time as characters find their way in the world.
In Welcome to the NHK, it focuses on the main character who is a college drop-out and hikikomori, or recluse. Over time, the main character builds a few friendships that involves one person that wants to rescue him from his condition, and his next door neighbor, a high school friend. At first, the main character lies, claiming that he is a video game script writer (working with his next door neighbor), in order to justify his apparent lack of job, and reclusive behaviour. But what started out as a lie, eventually leads the main character into exploring otaku culture, and attempting to write a script and produce a video game with his high school friend. Eventually, the main character comes to grips with his condition — sometimes slipping deeper into reclusive behaviour — and copes with his existential life, even though life seems to throw one road block after another, but occasionally helping out others (with similar conditions) along the way.
Genshiken is filled with characters that somewhat lack life direction, they are at least motivated to complete college and find work. NHK is more of the darker side of the 20-something life, with dropping out of college, living off a allowance, using otaku culture as an escape (or a better life dream fulfilment fantasy), with deeply psychological overtones. In NHK, there is some light use of alcohol, and cigarette dependency, but I’m really surprised there’s no stronger recreational drug use, considering the depths of despair the main character slips into. Genshiken felt life-affirming, whereas NHK felt like whatever you did in life, made no difference.
In the back of my head, I’m wondering if there was a cultural shift or a short time period between the two shows; either when they were conceived, or in the creators of the manga themselves, or a very small generation gap, or an economic shift, maybe. The technology in both animes seems similar, but in NHK, character design for the video game was being done on the computer; the manga the Genshiken group produced, even though most of the post production work was done off screen, it seemed like it was done with technology a few years prior to NHK… Which also may play into the difference in the general attitude of the characters… maybe years of living in economic downturn give creators a very different world view.
I’ve binge watched both shows, couldn’t stop watching either one. You quickly become wrapped up in the lives of the characters of both shows. I’d recommend them both.
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